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In our work with homeowners we've learned that most of them begin by thinking that their job in a home renovation is to approve or reject design ideas. Well, we have some news for you: It’s not. The real role is something far more powerful and far more misunderstood... It makes sense that a lot of people walk into a remodeling project assuming their role is to decide: You like it or you don’t. Yes or no. Move forward or start over. Sounds reasonable until you’re sitting in front of three design options and none of them feel quite right, but you also can’t explain why. So you say the thing almost everyone says at some point: “I don’t like it.” And here's where everything quietly slows down. This isn't happening because your designer doesn’t care or because the idea was wrong, but because that small sentence - "I don't like it"- as honest as it is, doesn’t actually move anything forward. It stops the process right where it is. Here’s the shift that we've seen change what happens next in a project. Your job in a remodel isn’t to make decisions right away but actually to give feedback that helps the design evolve. A good design process isn’t built around getting it right on the first try. It’s built around iteration. You see something, you react to it, and that reaction shapes what comes next. But for that to work, your reactions need just a little more structure than “yes” or “no.” Take something simple, like a laundry room. If you say, “It feels too small,” that’s a starting point, but it’s not yet useful enough to guide the next version. Too small compared to what? What’s missing? Is it storage, counter space, or room to move? Without that clarity, the next version is just a guess. This is where most homeowners get stuck, not because they don’t know what they like, but because they haven’t been shown how to translate that instinct into something actionable. To be fair, this isn't a skill most people practice in everyday life. Luckily, it’s a skill that can be learned quickly once you see what’s actually happening. The goal in learning it isn’t to become perfectly articulate about everything, but to move one step beyond the reflex. Instead of stopping at “I don’t like it,” add one more layer. “I don’t like how dark it feels.” “I don’t like how closed off this space is.” “I don’t like how busy this looks.” You don’t need the perfect explanation or design language, you just need something slightly more specific than your first reaction. Once you do that, something shifts. Now your designer has something to work with and the next version is informed instead of random. What most people think is a design problem is often just a communication problem. They’re not stuck because there isn’t a good solution but because the path to that solution hasn’t been clearly defined yet. So if you find yourself in that moment, staring at something and thinking, “This just isn’t it,” don’t stop there. Say one more sentence. Even if it’s imperfect. Because progress doesn’t come from having the right answer. It comes from giving feedback that helps uncover it. Want to learn more about giving great feedback?
Listen to Episode 7 of Designed Happy: The Podcast Comments are closed.
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